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Mari is renowned for its high-resolution 3D texture pAInting capabilities. It encompasses a variety of texture types, from procedural to hand-painted, and everything in between. Artists can utilize Mari's tools to create intricate geometric shapes and apply them to models, with a painting process akin to standard painting applications. The software supports both unburnt and surface-baked paint, with each tool sporting a set of keys to control its function. Mari accommodates various items, patches, and different geometric formats. Layers, channels, and shaders collaborate within the shading network, along with node graphs, enabling the export and import of textures and the sharing of Projects with others via session scripts.


In the latest Mari version, building upon the foundations laid in Mari 7, the software introduces game-changing material systems and geographic channels. The new procedural mask workflow, improved "shelf palette," and expanded post-processing features allow artists to effortlessly craft breathtaking textures.


The Foundry Mari 7.0v2 Software


Key features of The Foundry Mari 7.0v2 include:

  • Management of complex material settings and the creation of multiple materials using the Network Material node.
  • Easy program editing with the Samurai Web Material Edit node, featuring an intuitive UI for comprehensive network viewing and editing.
  • Native integration with DOLL/Hydra for previewing surface materials in the HdStorm-supported Hydra viewer.
  • Material soloing for immediate insights into material settings components, streamlining the debugging of complex material networks.
  • NetworkMaterialEdit interface allowing for flexible modifications and management within the node.
  • Support for storing multiple renderers' surface, displacement, or light shader parameters, enabling single-assignment control over viewport appearance and final renders.
  • Artist-centric UI for building web materials with texture mapping and rendering node combinations, facilitating the sharing of nodes across multiple shading networks.
  • Layered program workflow with parent and child material tools for simple asset changes and program overrides.
  • Modular appearance development through the simplification of complex shading networks into shader groups for easy sharing and reuse.

The Foundry Mari 7.0v2 Advanced Features


Highlighted features include:

  1. Mari baking, which allows for the display of high-resolution model details on low-resolution models, reducing computational resources needed for rendering.
  2. Enhanced artist experience with improvements to the node graph interface.
  3. Over 60 additional垃圾 maps provided by texture expert Johnny Feir, offering more opportunities for artists to refine their texture narratives.
  4. Automatic project backup, enabling artists to revert to any desired state and choose where to save backups.
  5. Improvements to DOLL, with a focus on streamlining the process for artists.
  6. Updated vendor shaders for Chaos V-Ray and AuToDesk Arnold, ensuring accuracy between Mari and final renders.
  7. Improvements to pipeline and licensing, including team licenses for remote management of Mari license usage.
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