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Houdini 20.5: A Leap Forward in 3D Innovation
Houdini 20.5 introduces significant enhancements across solid mechanics simulation, image processing, modeling, animation, user experience, and procedural nature generation tools, offering users a robust and versatile set of functionalities to boost productivity and quality in 3D modeling, animation, and visual effects creation.
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Key Highlights of Houdini FX 20.5
- Breakthroughs in Solid Mechanics Simulation: The Material Point Method (MPM) solver brings precise and realistic physics simulation for materials like snow, soil, and mud, enhancing the creation of lifelike effects.
- Innovations in Image Processing and Material Creation: The inclusion of the COPERNICUS image processing module and environment provides artists with powerful tools for image manipulation and material design within the Houdini COP nodes.
- Comprehensive Modeling Tool Upgrades: Enhanced edit tools and new plane extrusion and point cloud tools offer greater flexibility and efficiency in geometry handling.
- Animation Tools Enhancement: The introduction of new animation tools and non-destructive animation layers streamlines character motion design and provides greater control for animators.
- Significant User Experience Improvements: The addition of node information windows and recipes enhances the experience for artists working with node networks.
- Procedural Nature Generation Tools: Houdini 20.5 includes a complex vegetation scattering system that uses real-world data points to create realistic ecosystems.
- Performance and Stability Enhancements: Adaptive sampling and other optimizations ensure Houdini 20.5 is faster and more reliable, especially when handling large datasets and complex scenes.
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What's New in Houdini FX 20.5
The latest version of Houdini brings a range of core feature updates and new tools, including:
- MPM Multi-Material Solver: This new solver supports the simulation of various materials and is demonstrated in videos showcasing particle-based materials.
- COPERNICUS Image Processing Environment: A reimagined COPERNICUS environment combines 2D and 3D, offering new 3D texture painting workflows and NPR capabilities.
- KineFX Character Binding and Animation: Enhanced with non-destructive animation layers and pose-based real-time ragdoll physics.
- Rendering and Viewport Improvements: Updates to the Karma renderer and the introduction of Vulkan viewport technology improve rendering quality and viewport performance.
- Simulation and Dynamics Enhancements: GPU-accelerated MPM solver and RBD car binding add to the physics simulation capabilities.
- AI and Machine Learning Integration: ONNX inference nodes and dedicated SOP and TOP tool sets facilitate machine learning training and workflow automation.
- Additional Updates: High-resolution brush tool sets, plane extrusion SOPs, performance optimizations, and more contribute to an improved modeling experience.
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